ARTIFICIAL INTELLIGENCE FOR INTERACTIVE COMPUTER GAMES`

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Habeebullah Hussaini Syed

Abstract

While one of the basic goals of Artificial Intelligence (AI) is to understand and develop intelligent systems with all the potential of human beings, there is little practical research that directly follows that goal. We suggest that AI for shared computer games is an emerging platform where this goal-level AI goal can be successfully tracked. The interactive computer games have many complex and logical worlds, as well as more comprehensive and comprehensive computer-controlled characters. In this paper, we also emphasize our proposal for interactive computer games, discussing previous research on AI and games and highlighting the different game types and roles that human AI plays in these genres. We then explain the research issues and AI strategies that are relevant to that field. Our conclusion is that compatible computer games provide a rich environment for further research on human AI.

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How to Cite
[1]
Habeebullah Hussaini Syed, “ARTIFICIAL INTELLIGENCE FOR INTERACTIVE COMPUTER GAMES`”, IEJRD - International Multidisciplinary Journal, vol. 3, no. 1, p. 7, Jun. 2017.

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